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16+Organic BlockOut Alphas for Creature

General / 20 June 2020

Hello to everyone, I'm back with a new custom pack of alphas called 16+Organic BlockOut Alphas for Creature ideal for concept art/design to boost your speed at Substance Painter and increase the detail of your sci-fi creatures, a quite good addition to your low-poly and high-poly workflow paint at Substance Painter. Again getting inspiration from natural environment to create this pack of alphas.


I hope you can enjoy here you can check the product on my ArtStation Store: https://artstn.co/m/2Woa


Feel free to feedback, question or updates at: three.bhld@gmail.com

Portfolio: https://www.artstation.com/thr_bhld

Find me on Gumroad: https://gumroad.com/thr_bhld

And FlippedNormals: https://flippednormals.com/creator/thr_bhld/








12 Creatures/Sci-fi Smart Materials Pack For Substance Painter

General / 09 June 2020

Hello to everyone, this time I come with 12 Creatures/Sci-fi Smart Materials Pack For Substance Painter ideal for concept art/design to boost your speed at Substance Painter and increase the detail of your sci-fi creatures, a quite good addition to your low-poly and high-poly workflow paint at Substance Painter.


More info and to get the product here: https://artstn.co/m/v0PV







Don't click on the sign ///

Human Skin Base Smart Material For Substance Painter

General / 09 June 2020

Hello to all, this time is about my old skin painting problem but I got finally the best solution to it and it was to create my own because out there around the internet there is a huge lack of good skin bases and you can find a few one but they are way expensive.


For that reason I want to share my solution as a digital product related to skin painting.


Here is the product and check out the video for more information.


Digital product here: https://artstn.co/m/MVK6







Don't do it don't click the sign please ///

5 + Hard Surface Brushes For Concepting

General / 09 June 2020

Hello every one, I recently decided to turn into digital products the digital tools, materials and textures I have been creating to finish my latest commissions.

This product can be easily used in Zbrush 2019 and up. Also it comes in a 2k res.


You can find the product here: https://artstn.co/m/WvbJ


I hope you can enjoy.




  


This time don't push it ///
  

IMM Lights For Concepting in Zbrush

General / 09 June 2020

Hello everyone, I have been needing recently a solution to add lights to my robots, and as always I designed a product to add some extra details to finished models and make them look a little bit more outstanding.


The link of the product is here: https://artstn.co/m/jevY


Enjoy.





Promise me you won't push the sign please ///

20 Skin Alphas From Fruits For Zbrush / Substance Painter / Blender

General / 09 June 2020

Hi everyone, I got recently an idea to turn it into an alpha product and it resulted in a very good discover because it also helped me to finish a commission with that, and it's about getting alpha from fruits, you can check the result and the story in the video related to the product in my YouTube channel and I hope this product inspires you to reach or get resources from things that are around us.


You can find the product here: https://artstn.co/m/1mnY


I hope you can enjoy.





  


  


  


Don't push the sign please ///
  

60 Skin Alphas For Creatures / Zbrush / Substance Painter / Blender

General / 09 June 2020

Hello every one, I recently decided to turn into digital products the digital tools, materials and textures I have been creating to finish my latest commissions.

This product can be easily used in Zbrush, Substance Painter and Blender. Also it comes in a 2k res.


You can find the product here: https://artstn.co/m/WvbJ


I hope you can enjoy.





  


Don't click the sign here please ///
  

Chapter 8.5 - Dark Days Ahead But The Choir Is Back

General / 13 April 2020

It's going to be part of a new digital product line related to fruits.






  


  



Don't Click the THR sign please.


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Chapter 8 - Gone With The Wind

General / 10 January 2020



Calling It Quits


My heart died a few months ago and  the spirit who was pushing me to keep running day by day this digital sculpt project also left me too, so the result of it is me calling it quits, dropping this daily project behind to close this chapter.


A secondary reason to walk away from this is that Ramona (my laptop) is getting old and a bit slower everyday, the processor is not the same anymore and the hardware performance has been decreasing bit a bit over time and I'm in a level that I want to reach ultra detailed texture, build whole scenarios and stuff like that but Ramona (so yes I humanized my laptop) can't handle all of that without falling short and crash down.


So this is my last render from this serie that took my life over 161 days.






Learning and Lessons.


Just tons of it, not only technically and theoretically, personal too because this side of the digital art is hugely competitive and deeply filled with technique and procedures, new advances everyday that can overwhelm you, I used Zbrush (an out of this world software with unique qualities) in this whole trajectory and I can't find peace seen all of those buttons but at least I know what can make everyone of them, but to not separate myself from the topic, the main purpose of this small blog is to talk about the 3D way specially in the concept art world in a very personal perspective, as life 3D world can be filled of so many obstacles, difficulties, challenges, so many things that can drown your innocent feeling of just create art or build something new. For me was incredible not only my professional skills where forged, my personal too in the way that I need to always try over and over again, wasted time is never found again but you can always try until you fulfill what you are looking for. I'm checking my first day of this self-challenge (that should be called "Ten Ways To Use Zbrush if You Are A Writer" or something like that) and there was so many insecure shapes all over that sculpt and then I compare it with my latest upload like day_158, day_159 day_160 and day_161 and there is a huge progress in just a few months when it all started sometimes I can't believe how far passion can take us doing something we love, I'm falling short but the main idea to show something new and express the stories I create in the back of my head remained perfectly fine, so that pushed me way further to learn more and more to depict in a fantastic way what I'm thinking when I create those sculpts or concepts from scratch and for sure I won't repeat the same mistake I made in this short journey because that's the point in all of this to learn and improve.


I don't know if I'll return to do it again someday but there is a bit of hope inside of me beside this simulated battlefield that we call life.


Thanks to those who read this blog bravely and constantly,

Til next story.


Patreon: https://www.patreon.com/Three_bhld

Artstation Marketplace: https://www.artstation.com/thr_bhld/store

Gumroad: https://gumroad.com/thr_bhld

FlippedNormal Store: https://flippednormals.com/creator/thr_bhld/

YouTube Channel: https://www.youtube.com/channel/UCI1zTUPk9SBILffgSZVDmNQ/featured?view_as=subscriber 


161 days was not enough.

 




"New Post" - Chapter 7

General / 03 January 2020


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Long Time.


Long time that I don't update this blog, is almost impossible to render all the sculpts I make daily and then attend real life but my point of all of this still unbreakable and that is to learn, improve and boost my skills to the next level and never stop the daily progress.


The last month I meet an amazing artist called Alex Vasin (https://www.artstation.com/obriy86) he is selling some digital stuff on his store at Artstation, I got an amazing product from him called Hose Brush (https://www.artstation.com/obriy86/store/Deo0/hoses-brush

The product is really good and solid I even use it in my personal project of 365 daily sculpture and it boost my concept time after that I got from his digital store another good product that I haven't explore on my time sculpting long time ago, it's about MatCaps in Zbrush, I rarely use them because all of my renders goes to Keyshot or Blender depending on the task or the result that I want to reach. For the first time I started to experiment with Zbrush MatCaps and Alex gave me an amazing selection of his work with personalized MatCap (https://www.artstation.com/obriy86/store/8Go3/zbrush-6-materials) also they are on his store too.


No more talk I'll show up the results:

M1

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M2: Personal Favorite.

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M3

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M4

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M5

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M6



Moving forward.

Such great results you can find using Zbrush MatCaps and if you got well made materials as this you can reach tons of good-looking renders. Moving forward using what you have can be an smart solution, I can't remember why I was running from Zbrush renders and MatCaps for sure I'm looking forward to present more jobs in this way, sometimes is easy to get lost like "oh no it's render time" and you run like a black Friday mom onto the web to find out what's the best render out there and that stuff, but you find out that one of your favorite apps to sculpt your ideas is one of the best render out there too so that's the lesson for this week guys.


No more to say, til next time.


Patreon: https://www.patreon.com/Three_bhld

Artstation Marketplace: https://www.artstation.com/thr_bhld/store

Gumroad: https://gumroad.com/thr_bhld

FlippedNormal Store: https://flippednormals.com/creator/thr_bhld/

YouTube Channel: https://www.youtube.com/channel/UCI1zTUPk9SBILffgSZVDmNQ/featured?view_as=subscriber